projection museum and screen decomposition


Harvard Graduate School of Design M.Arch II Studio

ADVISER: Prof. Martin Bechthold, Prof. Allen Sayegh

TIME: 2010

SCALE: 1,500 sqm

STATUS: Studio


Creating a museum without artifacts is an opportunity for researching new design strategies for immersive projection environments. In ‘TRACES’ we investigate the relationship between projected content, physical form, materials, and space. The physical and virtual prototyping of projection environments will be integral part of the studio’s experimentation. Fabrication studies will investigate the interplay between material surfaces and projections of still and moving images.

It is very intriguing that how two dimensional definitions effect three dimensional space. The algorithm study started from one way screen decomposition, which gives the projection a radical depth. With two way projections, a filed of space, both projecting and shading are created. And with more careful arrangement, it forms a space guiding by invisible geometrical laws, until the projections bring it to live, the logical behind is exhibited.

1-Single projector

To decompose the screen to several fragments,  it gives the projection a depth, and extends projections to 3 dimension.

2-Double projectors

Two projectors together are able to define the volume of the decomposed screens. It enables architectural configuration.

Projection Off

Projection On

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